God Of War Chains Of Olympus Soundtrack Download UPDATED
God Of War Chains Of Olympus Soundtrack Download
| God of War: Chains of Olympus | |
|---|---|
| North American box art | |
| Developer(s) | Ready at Dawn[1] |
| Publisher(due south) | Sony Computer Entertainment |
| Director(s) | Ru Weerasuriya |
| Writer(s) |
|
| Composer(s) | Gerard K. Marino |
| Serial | God of War |
| Platform(s) | PlayStation Portable |
| Release |
|
| Genre(s) | Action-adventure, hack and slash |
| Mode(south) | Single-player |
God of State of war: Chains of Olympus is an action-take chances hack and slash video game developed by Ready at Dawn and Santa Monica Studio, and published past Sony Computer Entertainment (SCE). It was first released for the PlayStation Portable (PSP) handheld console on March 4, 2008. The game is the quaternary installment in the God of War series, the 2d chronologically, and a prequel to the original God of War. It is loosely based on Greek mythology and set in ancient Greece, with vengeance every bit its central motif. The player controls Kratos, a Spartan warrior who serves the Olympian Gods. Kratos is guided by the goddess Athena, who instructs him to detect the Sun God Helios, as the Dream God Morpheus has acquired many of the gods to slumber in Helios' absenteeism. With the ability of the Sun and the assist of the Titan Atlas, Morpheus and the Queen of the Underworld Persephone intend to destroy the Pillar of the World and in turn Olympus.
The gameplay is similar to the previous installments, with a focus on philharmonic-based combat, accomplished through the player's main weapon—the Blades of Chaos—and secondary weapons caused throughout the game. It features quick fourth dimension events that require the player to complete game controller actions in a timed sequence to defeat stronger enemies and bosses. The histrion can use upwards to three magical attacks as alternative combat options. The game too features puzzles and platforming elements. The series' control scheme was reconfigured to recoup for the smaller number of buttons on the PSP compared to the PlayStation 2's controller; Ready at Dawn's solutions for the controls were praised by critics.
Debuting at No. v on the North American charts, Chains of Olympus achieved the highest composite score for a PSP title from Metacritic and GameRankings. 1UP stated that the game is "a technical showpiece for Sony, and arguably the best-looking game on the system."[2] It won several awards, including "Best PSP Action Game", "All-time Graphics Technology", and "Best Use of Sound". In September 2010, GamePro named Chains of Olympus the best PSP game. By June 2012, the game had sold 3.2 million copies worldwide, making it the fourth best-selling PlayStation Portable game of all time. Together with God of State of war: Ghost of Sparta, Chains of Olympus was remastered and released on September xiii, 2011, as part of the God of State of war: Origins Collection for the PlayStation 3 (PS3). The remastered version was included in the God of War Saga released on August 28, 2012, also for PlayStation 3.
Gameplay [edit]
God of State of war: Bondage of Olympus is a third-person unmarried-actor video game viewed from a fixed camera perspective. The player controls the character Kratos in combo-based combat, platforming, and puzzle game elements, and battles foes who primarily stalk from Greek mythology, including cyclopes, Gorgons, satyrs, harpies, minotaurs, hoplites, and sphinxes. Morpheus beasts, shades, banshees, burn guards, fire sentries, hyperion guards, and decease knights were created specifically for the game. Platforming elements require the actor to climb walls, jump beyond chasms, swing on ropes, and rest across beams to continue through sections of the game. Some puzzles are simple, such equally moving a box so that the player can use it every bit a jumping-off signal to admission a pathway unreachable with normal jumping, but others are more circuitous, such every bit finding several items across different areas of the game to unlock one door.[3] [4]
Gainsay [edit]
Kratos' main weapon is the Blades of Chaos: a pair of blades fastened to chains that are wrapped around the character's wrists and forearms. In gameplay, the blades can be swung offensively in various maneuvers. As the game progresses, Kratos acquires new weapons—the Sun Shield and Gauntlet of Zeus—offering alternative combat options.[3] Kratos but learns three magical abilities, as opposed to 4 in previous installments, including the Efreet, the Light of Dawn, and Charon'due south Wrath, giving him a variety of ways to attack and kill enemies. He acquires the relic Triton's Lance—similar to Poseidon's Trident in God of War— which allows him to breathe underwater; a necessary ability as parts of the game require long periods of time there.[3] [5]
The challenge mode in this game is called the Challenge of Hades (five trials), and requires players to complete a series of specific tasks (e.thousand., Burn 50 soldiers with the Efreet). It is unlocked by completing the game. The role player may unlock bonus costumes for Kratos, backside-the-scenes videos, and concept art of the characters and environments, every bit rewards. Completion of each of the game's difficulty levels unlocks boosted rewards.[6]
Synopsis [edit]
Setting [edit]
As with the previous games in the God of War franchise, God of War: Bondage of Olympus is set in an alternate version of ancient Greece, populated by the Olympian Gods, Titans, and other beings of Greek mythology. With the exception of flashbacks, the events are set between those of the games Ascension (2013) and God of War (2005). Several locations are explored, including the real globe locations of the aboriginal cities of Attica and Marathon, the latter including fictional settings of the Temple of Helios and the Caves of Olympus, and several other fictional locations, including the Underworld, which features scenes at the River Styx, Tartarus, the Fields of Elysium, and the Temple of Persephone.
Attica is a war-torn city nether assault past the Persian Empire and their pet basilisk, and is the site of Eurybiades' last battle. The metropolis of Marathon is covered in the black fog of the Dream God, Morpheus. Just across the city is the Temple of Helios, which sits atop the Sun Chariot, which has plummeted to World in Helios' absence. Boreas, Zephyros, Euros, and Notos, gods of the north, west, e, and s winds, respectively, reside in the temple and guide the chariot. The Caves of Olympus is a cavern below Mount Olympus and houses the goddess Eos, the Primordial Fires, and a statue of Triton. The Underworld is the underground realm of the dead and is host to the River Styx and ferryman of the expressionless, Charon. Tartarus is the prison house of the expressionless and the Titans where the massive Titan Hyperion is chained. The Fields of Elysium are home to deserving souls that roam peacefully and are overlooked by the Temple of Persephone.
Characters [edit]
The protagonist of the game is Kratos (voiced past Terrence C. Carson), a one-time Captain of Sparta'south Ground forces, and once servant to the God of War, Ares. He at present serves the other Olympian Gods in hopes that they volition free him of his nightmares. Other characters include Kratos' mentor and ally Athena (Erin Torpey), the Goddess of Wisdom; Eos (Erin Torpey), the Goddess of Dawn and sister of Helios; Persephone (Marina Gordon), the Queen of the Underworld and the main adversary; and Atlas (Fred Tatasciore), a four-armed Titan imprisoned in Tartarus later on the Great War. Kratos' deceased daughter Calliope (Debi Derryberry) briefly reunites with him in the Fields of Elysium and his wife Lysandra appears in a flashback. Minor characters include Helios (Dwight Schultz), the captured Sun God; Charon (Dwight Schultz), the ferryman of the Underworld; and the Western farsi King (Fred Tatasciore), leader of the Persian forces attacking Attica.[7] The Dream God Morpheus is an unseen character that affects the plot.[three]
Plot [edit]
During Kratos' x years of service to the Olympian Gods, he is sent to the urban center of Attica to help defend it from the invading Persian regular army. Afterwards successfully killing the Persian King, decimating his ground forces and slaying their pet basilisk, Kratos observes the Dominicus fall from the heaven, plunging the world into darkness. As he fights his way through the city of Marathon, the Spartan witnesses the black fog of the Olympian Morpheus cover the state. He hears a haunting flute tune, which he recognizes as a tune in one case played by his deceased daughter Calliope. Finding the Temple of Helios, Kratos learns from Athena that Morpheus has acquired many of the gods to fall into a deep slumber due to the absence of lite. Earlier she succumbs to the slumber, Athena tasks Kratos to find Helios, return him to the sky, and break Morpheus' grasp on the world. The Spartan eventually locates Helios' sister, Eos, who tells Kratos that the Titan Atlas has abducted her brother. Eos advises Kratos to seek the Primordial Fires, which he uses to awaken the fire steeds of Helios. The steeds accept the Spartan to the Underworld, where he has ii encounters with Charon at the River Styx. Although Charon initially defeats Kratos and banishes him to Tartarus, the Spartan returns and destroys the ferryman.[3]
After locating the Temple of Persephone and confronting the Queen of the Underworld, Kratos is given a option: renounce his ability and exist with his deceased daughter (at a toll to mankind) or go along with his mission. Kratos sacrifices his weapons and ability to be reunited with his daughter, simply discovers that Persephone is embittered by Zeus' betrayal and her imprisonment in the Underworld with her husband Hades. While he was distracted past his reunion with Calliope, Persephone'southward ally Atlas was using the ability of the kidnapped Helios to destroy the Pillar of the World, which would as well end Olympus. Equally the resulting destruction of the Pillar will also cause the souls of the Underworld, including Calliope, to be lost, Kratos abandons his girl forever in club to save her life. Taking back his power, Kratos battles Persephone and Atlas, bounden the Titan to the Pillar before slaying the goddess. Although victorious, he is warned by a dying Persephone that his suffering will never end. Atlas, forced to agree the weight of world on his shoulders for eternity, as well warns Kratos that he will somewhen regret helping the gods and that he and Atlas will meet over again[N 1]. Kratos and so rides the Sun Chariot dorsum to the mortal earth and into the sky as Morpheus retreats.[3]
In a post-credits scene, Kratos is still riding Helios' chariot back into the heaven and after seeing the render of the Sun, Kratos loses consciousness from the exertion and plummets to the ground. At the concluding moment, Kratos is saved past Athena and Helios, and Athena tells Helios that "He volition live."[3]
Evolution [edit]
Game developer Ready at Dawn pitched the idea of a God of War game for the PlayStation Portable to Santa Monica Studio shortly after the original God of War launched.[8] In February 2007, Ready at Dawn posted a teaser featuring "Coming Before long" in the God of War font.[9] An editor from 1UP obtained an early copy of God of War Ii and posted the game's pedagogy transmission, featuring a one-page teaser with "PSP" in the Omega symbol and stating "Coming 2007".[10] On March 12, 2007, God of State of war 2 was launched at the Metreon: God of State of war 2 Game Director Cory Barlog officially confirmed the development of Chains of Olympus, stating "It is its ain story that connects to the overall story. God of State of war, God of War Two, and so if all the stars align God of War Three will exist the telling of a trilogy. This PSP story will be a further fleshing out."[11] An initial trailer for Chains of Olympus was released on April 25, 2007, coinciding with the annunciation of a demo on UMD—the optical disc medium for the PSP.[12] The trailer is narrated by vox extra Linda Hunt.[13]
God of War: Chains of Olympus uses a proprietary, in-house engine referred to as the Gear up at Dawn engine, which expanded on the engine created for their previous game, Daxter (2006), to include a fluid and cloth simulator.[fourteen] [15] The camera system was modified to cater to the fixed cinematic camera for God of War gameplay,[fourteen] and the lighting system was reworked to help in presenting realistic graphics.[xvi] The game was originally designed for the PlayStation Portable's restricted 222 megahertz (MHz) processor. Set at Dawn repeatedly contacted Sony regarding increasing the clock speed of the PSP on business relationship of the divergence to the game and had adult a version of the game with college speed.[17] Sony released a firmware upgrade that allowed games to use the full 333 MHz processor. The faster processor allowed for more realistic blood effects, lighting effects, and shadows as well as improved enemy intelligence. The upgrade, however, noticeably decreased battery life.[17] [eighteen] After the game's completion, Game Director Ru Weerasuriya stated multiplayer options and other puzzles, characters, and dialogue had to be removed due to fourth dimension constraints.[14]
Audio [edit]
2 of the vocalisation actors returned from the previous installments to reprise their roles, which were Terrence C. Carson and Linda Chase, who voiced Kratos and the narrator respectively. Erin Torpey adopted the dual roles of Athena and Eos. Fred Tatasciore, who voiced unlike characters in previous installments, returned, and in this game, voiced both Atlas and the Persian Rex. Carole Ruggier and Michael Clarke Duncan did non render to reprise their roles, which were Athena and Atlas respectively. Vox actor Dwight Schultz voiced both Charon and Helios; Debi Derryberry voiced Calliope and continued this part in a later installment; and Marina Gordon provided the vocalism of Persephone. Brian Kimmet, Don Luce, and Andrew Wheeler provided the voices of several minor characters and Keythe Farley was the Vocalism Manager.[seven]
The soundtrack was composed by Gerard 1000. Marino, but was never commercially released.[7] After the release of the demo disc, Ready at Dawn offered pre-order customers a music rail on disc titled "Battle of Attica". Composer Gerard Marino stated that it was the outset cue written for the game, based on concept fine art and screenshots.[19] Marino composed roughly xiii minutes of music for the game and re-worked other music from the previous titles. Three tracks from the soundtrack are included as bonus tracks on the God of State of war: Ghost of Sparta soundtrack.[20]
Release [edit]
The demo disc, officially titled God of War: Bondage of Olympus – Special Edition: Battle of Attica, was released on September 27, 2007. In the demo, Kratos battles Farsi soldiers and a giant basilisk. The demo progresses through the city of Attica as Kratos chases the basilisk, culminating with Kratos fighting the Western farsi Rex. The disc as well included a developer video and a lanyard in the shape of the Greek letter of the alphabet Omega.[21] Post-obit the demo's release, a downloadable version was fabricated available through the PlayStation Store in North American and European regions.[22] Due to the delay of the game, Fix at Dawn offered a "special edition" version of the demo to pre-order customers,[23] with one Prepare at Dawn programmer stating that preparation of the special demo disc took upwards to 40% of the team's production time.[16]
God of War: Bondage of Olympus was originally scheduled to exist released during the fourth quarter of 2007,[24] but information technology was rescheduled[23] and released on March 4, 2008, in Due north America,[25] March 27 in Australia, March 28 in Europe,[26] and July 10 in Japan, where it was published by Capcom.[26] The game was a commercial success, debuting at No. 5 on the North American charts with 340,500 copies sold in the first month.[27] The game was re-released in Europe on October 17, 2008, equally role of Sony's Platinum Range and was also re-released in Nippon and North America in April 2009 nether Capcom's Best Price and Sony's Greatest Hits labels, respectively.[26] It became available for download from the PlayStation Shop on September 30, 2009, in North America, October i in Europe, and Nov xi, 2010, in Japan.[26] Sony released a limited-edition bundle pack only in N America, on June iii, 2008. The pack included the game, a UMD of the 2007 flick Superbad, a voucher for the PSP title Syphon Filter: Gainsay Ops, and a red edition of the console imprinted with an image of Kratos' face up on the rear.[28] As of June 2012, Chains of Olympus has sold more than 3.2 million copies worldwide.[29]
Together with God of State of war: Ghost of Sparta, the game was released for the PlayStation iii equally office of the God of War: Origins Collection (called God of War Collection – Volume Ii in Europe) on September 13, 2011, in North America, September 16 in Europe, September 29 in Australia, and Oct 6 in Japan.[thirty] The drove is a remastered port of both games to the PS3 hardware, with features including high-definition resolution, stereoscopic 3D, anti-aliased graphics locked at lx frames per second, DualShock 3 vibration function, and PlayStation iii Trophies.[31] God of War: Origins Collection and full trials of its ii games were also released for download on the PlayStation Shop on September xiii, 2011, in North America.[32] By June 2012, the drove had sold 711,737 copies worldwide.[29] On August 28, 2012, God of War Collection, God of War 3, and Origins Collection were released as part of the God of War Saga under Sony's line of PlayStation Collections for the PlayStation 3 in N America.[33]
Reception [edit]
God of War: Bondage of Olympus received "universal acclamation", co-ordinate to review aggregator Metacritic,[34] achieving the highest blended score for a PlayStation Portable title. The game was praised for its graphics and presentation. Matt Leone of 1UP claimed Chains of Olympus is "a technical showpiece for Sony, and arguably the best-looking game on the system."[2] Robert Falcon of Modojo.com similarly praised the presentation, calling information technology "an absolute stunner, the pinnacle of PSP evolution". He also praised the visuals as "admittedly breathtaking," and that the "game moves beautifully throughout, with very fiddling loss in detail or speed."[41] However, G4'due south Jonathan Hunt said that it "occasionally suffers from screen tearing and framerate drops."[36]
Several reviewers praised Ready at Dawn'due south solution for the controls and gameplay. Considering the PlayStation two (PS2) controller has two analog sticks and the PSP but has ane, GamePro stated "the lack of a 2nd analog stick could have been problematic but it'south not."[37] Modojo.com similarly stated that despite the lack of a second analog stick, "Kratos handles superbly on the PSP" and that the weapon and magic attacks are "mapped out perfectly around the PSP'due south control set up-up."[41] IGN's Chris Roper even claimed the control scheme "works better than on the PS2." Roper further claimed that Ready at Dawn "has done a stellar job of keeping Kratos' move set intact," stating that "combat is extremely responsive."[40] Matt Leone of 1UP similarly praised developers solution for the control scheme besides as the game'due south "fantastic" pacing.[2] However, GamePro criticized the relative lack of variety in enemies.[37] The puzzles were criticized, and G4 claimed that some "are and so maddeningly difficult to solve",[36] while GameSpot's Aaron Thomas noted the lack of puzzles, claiming that it "could accept used more than".[38] GamePro also criticized the fact that "Yous notwithstanding have to lug boxes effectually to solve ecology puzzles".[37] Kristan Reed of Eurogamer also criticized Ready at Dawn for cutting some puzzles, as well every bit cutting co-op play, multiplayer, dialogue, and characters.[35]
GameSpot[38] and IGN[forty] criticized the short length and minimal boss fights, although GamePro stated that information technology has "the same epic feel" as the previous installments and claimed that if it was the merely God of State of war title, "information technology would still stand up on its ain claim."[37] Cheat Code Central claimed Chains of Olympus is "one of the best games ever fabricated for the PSP." They claimed that it is "definitely a must-purchase game for all electric current fans" and that information technology "has everything y'all've come to expect from God of War, just in a little disc and on a smaller screen."[42] GameTrailers went on to praise the replay value for being able to "bring your powered-up methods of devastation with yous."[39]
Awards and accolades [edit]
In IGN'south Best of 2008 Awards, Chains of Olympus received the awards for "Best PSP Activeness Game",[43] "All-time Graphics Technology",[44] and "Best Employ of Audio".[45] In GameSpot's Best Games of 2008, it received the "Readers' Pick Award".[46] Diehard GameFAN awarded information technology "All-time PSP Game" for 2008.[47] At the 2008 Spike Video Game Awards, it was a nominee for "Best Handheld Game".[48] Information technology was Metacritic'south 2008 "PSP Game of the Yr".[34] In September 2010, GamePro named God of War: Bondage of Olympus the all-time PSP game.[49]
References [edit]
- ^ As depicted in God of War II.
- ^ "Archived copy". Archived from the original on October 28, 2019. Retrieved October 28, 2019.
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- ^ Set up at Dawn, ed. & (2008), pp. four, 10, 11, 12
- ^ Set up at Dawn, ed. & (2008), p. 12
- ^ Prepare at Dawn, ed. & (2008), p. 5
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- ^ Yoon, Andrew (August iii, 2007). "Chains of Olympus volition "change the course of the GoW mythology"". Joystiq. AOL. Archived from the original on November 20, 2012. Retrieved October ii, 2007.
- ^ a b c Edge Staff (March 4, 2008). "Interview: Taking God of War to PSP". EDGE. Future plc. Archived from the original on November 20, 2012. Retrieved March eight, 2008.
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- ^ OJ Staff (October 4, 2007). "God of State of war: Bondage of Olympus Boxing of Attica soundtrack available for download". Quick Bound Gaming Network. Caputo Media. Archived from the original on Nov 20, 2012. Retrieved August 2, 2012.
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- ^ a b Thorsen, Tor (September seven, 2007). "Bondage of Olympus breaking March 4". GameSpot. CBS Interactive. Archived from the original on November 20, 2012. Retrieved July 21, 2012.
- ^ Bergfeld, Carlos (September seven, 2007). "God of War: Chains of Olympus Delayed, Dated". Shacknews. GameFly. Archived from the original on Nov twenty, 2012. Retrieved October sixteen, 2007.
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- ^ a b Yin-Poole, Wesley (June 5, 2012). "God of War series has sold over 21 million copies". Eurogamer. Eurogamer Network. Archived from the original on Nov 20, 2012. Retrieved June v, 2012.
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- ^ Turndorf, Marc (June seven, 2011). "God of State of war: Origins Drove Coming in 3D, Sentry the Trailer". PlayStation.Blog. Sony Computer Amusement America. Archived from the original on November 20, 2012. Retrieved June nine, 2011.
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- ^ a b c "God of War: Chains of Olympus (psp: 2008): Reviews". Metacritic. CBS Interactive. Archived from the original on Baronial 16, 2010. Retrieved May 29, 2008.
- ^ a b Reed, Kristan (March 11, 2008). "God of War: Chains of Olympus Review". Eurogamer. Eurogamer Network. Archived from the original on November 20, 2012. Retrieved February 13, 2012.
- ^ a b c Hunt, Jonathan (February 26, 2008). "God of War: Bondage of Olympus". G4. G4 Media. Archived from the original on November xx, 2012. Retrieved Feb 13, 2012.
- ^ a b c d east Kim, Tae K. (Feb twenty, 2008). "Review: God of State of war: Chains of Olympus for PSP on GamePro.com". GamePro. Archived from the original on February 25, 2008. Retrieved February 21, 2008.
- ^ a b c Thomas, Aaron (March 4, 2008). "God of State of war: Chains of Olympus Review". GameSpot. CBS Interactive. Archived from the original on Nov 20, 2012. Retrieved Feb thirteen, 2012.
- ^ a b "God of State of war: Bondage of Olympus". GameTrailers. Viacom. March 3, 2008. Archived from the original on Nov twenty, 2012. Retrieved Oct 16, 2012.
- ^ a b c Roper, Chris (Feb 18, 2008). "IGN: God of State of war: Chains of Olympus Review". IGN. Ziff Davis Media. Archived from the original on November 20, 2012. Retrieved February 21, 2008.
- ^ a b c Falcon, Robert (March 6, 2008). "God of War: Chains of Olympus (PSP) Review". Modojo.com. Archived from the original on November xx, 2012. Retrieved August 7, 2012.
- ^ a b Montoro, Maria. "God of War: Chains of Olympus Review". Cheat Code Central. Archived from the original on November 20, 2012. Retrieved August vii, 2012.
- ^ "IGN Best of 2008: All-time Activeness Game (PSP)". IGN. Ziff Davis Media. 2008. Archived from the original on November xx, 2012. Retrieved February thirteen, 2012.
- ^ "IGN Best of 2008: Best Graphics Technology (PSP)". IGN. Ziff Davis Media. 2008. Archived from the original on November 20, 2012. Retrieved July 21, 2012.
- ^ "IGN Best of 2008: Best Employ of Sound (PSP)". IGN. Ziff Davis Media. 2008. Archived from the original on November twenty, 2012. Retrieved July 21, 2012.
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- ^ Lucard, Alex (Jan 7, 2009). "Dieheard GameFAN's 2008 Gaming Awards". Diehard GameFan. Inside Pulse. Archived from the original on November xx, 2012. Retrieved February thirteen, 2012.
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- ^ Noble, McKinley (September 23, 2010). "The 10 All-time PSP Games". GamePro. Archived from the original on October ane, 2010. Retrieved September 28, 2010.
Further reading [edit]
- Ready at Dawn, ed. (2008). God of War: Chains of Olympus (Instruction manual). Sony Computer Entertainment.
External links [edit]
- Official U.S. site
- Official European site
- God of State of war: Chains of Olympus at IMDb
- God of War: Chains of Olympus at Curlie
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